![]() ![]() Despite the carefully crafted Hyborean world of Howard or even the delightfully complex town of Lankhmar which Leiber created, every author was expected to beat his head against the writing table and devise a world of his own. “henever one sets out to write heroic fantasy,” writes Asprin, “it was first necessary to reinvent the universe from scratch regardless of what had gone before. And yet it really was a new world of sorts, in that the book represented a bold and daring experiment in fantasy storytelling.Īs Asprin tells it, it was the very type of worldbuilding that Lynch has done so well was one of the driving factors in the creation of Thieves’ World. ![]() The “thieves’ world” of the title was not actually a planet of outlaws, but instead, the city of Sanctuary, a backwater community in decline and overrun with lawlessness. It was the worldbuilding as much as the title of the third Gentlemen Bastards book that drove me back to my bookshelf lately, as Lynch’s latest, Republic of Thieves, brought to mind Robert Lynn Asprin’s Thieves’ World from 1979. But Lynch has also accomplished a highly engaging bit of worldbuilding, and created a place in which “Fafhrd and the Grey Mouser would have felt right at home,” according to George R. Lynch has a style that is a pleasure to read, and has given us some very memorable characters. Readers of Fantasy-Faction are likely to be familiar with Scott Lynch and his Gentlemen Bastards books. ![]()
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